
Bobert’s Mad Dash to the Silly and Whimsy Factory – Unity Project
Role: Game/Level Designer, Producer, Sound Designer, Voice Actor
Team Size: 13
Description: Bobert’s Mad Dash was a 1 month project developed for the Gameplay First Game Jam hosted by Blizzard. The game is a 3D skating game and takes inspiration from Jet Set Radio and the Tony Hawk series. I helped lead the project’s direction, made key design choices, and created various SFX for the game.
Itch Page: Bobert’s Mad Dash
Trailer: Bobert Trailer

MagDrag – Unity Project
Role: Programmer and Game Designer
Team Size: 4
Description: MagDrag was a project created in 48 hours for the Spring 2025 VGDC ZotJam. Out of 17 entries MagDrag placed 1st after jammers rated each other’s games. I programmed and established the overall gameplay and level design for the game.
Itch Page: MagDrag
Trailer: MagDrag Trailer

G-NOME – Unity Project
Role: Game Designer, Level Designer, Producer
Team Size: 5
Description: G-NOME is inspired by classic FPS shooters like Quake or Unreal Tournament. In G-NOME, players shoot a magical fireball that one-shots other gnomes on the battlefield.
Itch Page: G-NOME
Trailer: G-NOME Trailer

Camera Man Never Dies – Unreal 5 Project
Role: Team Lead, Producer, and Designer
Team Size: 6
Description: Camera Man Never Dies is a capstone project based on the Resident Evil Series.
Trailer: Camera Man Never Dies Trailer

Goopy Golf – Unity Project
Role: Programming and Level Design
Team Size: 5
Description: Goopy Golf was made in 48 hours for the VGDC Fall Game Jam at UCI. I helped program the core mechanics and design levels throughout the game.
Itch Page: Goopy Golf

Red Goes Fasta – Unity Project
Role: Team Lead and Producer
Team Size: 12
Description: Red Goes Fasta is a top-down racing game based on Orks from the Warhammer franchise. As the team lead and producer, I helped facilitate the development process over the course of 7 weeks.
Itch Page: Red Goes Fasta

Wartorn – Unreal 5 Project
Role: Producer
Team Size: 27
Description: Wartorn is a 3D interactive story built in UE5. I implemented agile and utilized both Jira and Trello. With such a big team, I hosted one-on-one meetings with members, advocated for weekly standups, and ensured that development was progressing smoothly.
Itch Page: Wartorn

Heist Havoc – Unity Project
Role: Producer, Level/Game Design
Team Size: 5
Description: Heist Havoc is a multiplayer game that can be played with up to two players. I helped design the core gameplay loop and level. I also took on the role of producer to ensure timely completion of the project.
Itch Page: Heist Havoc

Cult Conspiracy – Unity Project
Role: Programmer, Designer, Producer
Team Size: 5
Description: Completed in 48 hours for the VGDC ZotJam at UCI. My contributions include programming, designing mechanics, and acting as the producer for the team.
Itch Page: Cult Conspiracy

Propulsion Parody – Unity Project
Role: Team Lead and Producer
Team Size: 20
Description: Propulsion Parody was a beginner project aimed towards teaching new developers how to use Unity. I took on the role of Team Lead and Producer to help make sure the project was successful.
Itch Page: Propulsion Parody